![]() ![]() Yes there is invisible walls and the like but it's purely to keep the narration flowing. You have a journal with a compass you can pull out at anytime that should, unless you really are someone who needs your hand holding throughout games, point you in the right direction. While the game isn't a horror game it can rack the tension up by the atmosphere which is done well and it does look great, even though it is now 3 years old it still looks better than a lot of games that are larger in size, sometimes double the size Some more points by Morkulv I'd like to counter are firstly the point he made about it not being clear where to go. ![]() Firstly anyone who comes into a game that is mostly about post nuclear survivors scratching a living in the old tunnels of the Moscow underground Metro and expects an open world game clearly is missing a large point. Please if you read Morkulvs review there are some considerations to consider as I feel he went into the game thinking it was something it wasn't and never was. ![]()
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